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  • As level 9618 : Notes Pack

As level 9618 : Notes Pack

  • By Navid Saqib
  • ALevel Notes
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    • Cambridge AS Level Computer Science (9618) 

      • The AS Level comprises two externally assessed written papers, each carrying 75 marks and constituting 50% of the AS Level (and 25% of the full A Level if continued)

      • No calculators are permitted in any paper 

      • Paper 1: Theory Fundamentals

        • Duration: 1 hour 30 minutes, 75 marks.

        • Covers Sections 1–8 of the syllabus 

      • Paper 2: Fundamental Problem-solving and Programming Skills

        • Duration: 2 hours, 75 marks.

        • Focuses on Sections 9–12, emphasising algorithmic problem solving and pseudocode 

      Sections 1–8: Theory Fundamentals (Paper 1)

      1. Information Representation

      2. Communication

      3. Hardware

      4. Logic Gates & Circuits

      5. Processor Fundamentals

      6. Assembly Language

      7. System Software

      8. Security, Privacy & Data Integrity; Ethics and Ownership; Databases

      Sections 9–12: Problem-Solving & Programming (Paper 2)

      1. Algorithm Design & Problem-solving

      2. Data Types & Structures

      3. Programming Basics

      4. Software Development

      Why This Course Matters

      • Holistic Foundation: Paper 1 builds critical understanding of how computers work, software systems are structured, and data is managed.

      • Skill Application: Paper 2 transitions theory into action—students practise algorithmic thinking, pseudocode, and design philosophies.

      • Progression Ready: Excellent preparation for the full A Level or university-level computing and software development courses.

       

      Course Content

      Paper 2 : Problem Solving Approach – Practical

      • 9.1 Computational thinking skills
      • 9.1.1 Using abstraction
      • 9.1.2 Using decomposition
      • 9.2 Algorithms
      • 9.2.1 Writing algorithms that provide solutions to problems
      • 9.2.2 Writing simple algorithms using pseudocode
      • 9.2.3 Writing pseudocode from a structured English description
      • 9.2.4 Writing pseudocode from a flowchart
      • 9.2.5 Stepwise refinement
      • 10.1 Data types and records
      • 10.1.1 Data types
      • 10.1.2 Records
      • 10.2 Arrays
      • 10.2.1 1D arrays
      • 10.2.2 2D arrays
      • 10.2.3 Using a linear search
      • 10.2.4 Using a bubble sort
      • 10.3 Files
      • 10.4 Abstract data types (ADTs)
      • 10.4.1 Stack operations
      • 10.4.2 Queue operations
      • 10.4.3 Linked list operations
      • 11.1 Programming basics
      • 11.1.1 Constants and variables
      • 11.1.2 Library routines
      • 11.2 Programming constructs
      • 11.2.1 CASE and IF
      • 11.2.2 Loops
      • 11.3 Structured programming
      • 11.3.1 Procedures
      • 11.3.2 Functions
      • 12.1 Program development lifecycle
      • 12.1.1 The purpose of a program development lifecycle
      • 12.1.2 Stages in the program development lifecycle
      • 12.1.3 Different development lifecycles
      • 12.2 Program design
      • 12.2.1 Purpose and use of structure charts
      • 12.2.2 Purpose and use of state-transition diagrams to document algorithms
      • 12.3 Program testing and maintainance
      • 12.3.1 Ways of avoiding and exposing faults in programs
      • 12.3.2 Location, identification and correction of errors
      • 12.3.3 Program testing
      • 12.3.4 Program maintenance

      Paper 1 : Theory Paper

      • 1.1 Data Representation
      • 1.1.1 Number systems
      • 1.1.2 Binary number system
      • 1.1.3 Hexadecimal number system
      • 1.1.4 Binary-coded decimal (BCD) system
      • 1.1.5 ASCII codes and Unicodes
      • 1.2 MultiMedia
      • 1.2.1 Bit-map images
      • 1.2.2 Vector graphics
      • 1.2.3 Sound files
      • 1.2.4 Video
      • 1.3 File compression
      • 1.3.1 File compression applications
      • 1.3.2 General methods of compressing files
      • 2.1 Networking
      • 2.1.1 Networking devices
      • 2.1.2 Client-server and peer-to-peer networking models
      • 2.1.3 Network topologies
      • 2.1.4 Public and private cloud computing
      • 2.1.5 Wired and wireless networking
      • 2.1.6 Hardware requirements of networks
      • 2.1.7 Ethernet
      • 2.1.8 Bit streaming
      • 2.2 The internet
      • 2.2.1 The differences between the internet and the World Wide Web
      • 2.2.2 Hardware and software needed to support the internet
      • 2.2.3 IP addresses
      • 2.2.4 Uniform resource service (URLs)
      • 2.2.5 Domain name service (DNS)
      • 2.2.6 Scripting in HTML
      • 3.1 Computers and their components
      • 3.1.1 Types of memory and storage
      • 3.1.2 Input and output devices
      • 3.2 Logic gates and logic circuits
      • 3.2.1 Logic gates
      • 3.2.2 Truth tables
      • 3.2.3 The function of the six logic gates
      • 3.2.4 Logic circuits
      • 3.2.5 Logic circuits in the real world
      • 3.2.6 Multi-input logic gates
      • 4.1 Central processing unit (CPU) architechure
      • 4.1.1 Von Neumann model
      • 4.1.2 Components of the processor (CPU)
      • 4.1.3 Registers
      • 4.1.4 System buses
      • 4.1.5 Computer ports
      • 4.1.6 Fetch-execute cycle
      • 4.1.7 Interrupts
      • 4.2 Assembly language
      • 4.2.1 Assembly language and machine code
      • 4.2.2 Stages of assembly
      • 4.2.3 Assembly language instructions
      • 4.2.4 Addressing modes
      • 4.2.5 Simple assembly language programs
      • 4.3 Bit manipulation
      • 4.3.1 Binary shifts
      • 4.3.2 Bit manipulation used in monitoring and control
      • 5.1 Operating systems
      • 5.1.1 The need for an operating system
      • 5.1.2 Operating system tasks
      • 5.1.3 Utility software
      • 5.1.4 Program libraries
      • 5.2 Language translators
      • 5.2.1 Translation and execution of programs
      • 5.2.2 Pros and cons of compiling or interpreting a program
      • 5.2.3 Partial compiling and interpreting
      • 5.2.4 Integrated development environment (IDE)
      • 6.1 Data security
      • 6.1.1 Data privacy
      • 6.1.2 Preventing data loss and restricting data access
      • 6.1.3 Risks to the security of stored data
      • 6.1.4 Data recovery
      • 6.2 Data integrity
      • 6.2.1 Validation
      • 6.2.2 Verification
      • 7.1 Legal, moral, ethical and cultural implications
      • 7.1.1 Computer ethics
      • 7.1.2 Professional ethical bodies
      • 7.1.3 Impact on the public
      • 7.2 Copyright issues
      • 7.2.1 Software copyright and privacy
      • 7.2.2 The internet and the World Wide Web (WWW)
      • 7.2.3 Software licensing
      • 7.3 Artificial intelligence
      • 7.3.1 What is AI?
      • 7.3.2 The impact of AI
      • 7.3.3 The impacts of AI on society, the economy and the environment
      • 8.1 Database concepts
      • 8.1.1 The limitations of a file-based approach
      • 8.1.2 The advantages of a relational database over a file-based approach
      • 8.1.3 Relational database model terminology
      • 8.1.4 Entity-relationship (E-R) diagrams
      • 8.1.5 The normalisation process
      • 8.2 Database management systems (DBMSs)
      • 8.2.1 How a DBMS addresses the limitations of a file-based approach
      • 8.2.2 The use and purpose of DBMS software tools
      • 8.3 Data definition language (DDL) and data manipulation language (DML)
      • 8.3.1 Industry standard methods for building and modifying a database
      • 8.3.2 SQL (DDL) commands and scripts
      • 8.3.3 SQL (DML) commands and scripts

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      • Instructor:Navid Saqib
      • Duration:15 hours
      • Lessons:143
      • Students:6
      • Level:Expert
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