Computer Science 2210-P2 :Full Course

By Navid Saqib Categories: O-Level
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About Course

The University of Cambridge O Level Computer Science 2210 Paper 2, dedicated to Practical Problem-Solving and Programming, is a crucial component of the course, demanding the application of theoretical knowledge into practical scenarios. Lasting 1 hour and 45 minutes and carrying 75 marks, it presents a comprehensive evaluation of students’ programming skills and problem-solving abilities.

This paper stands as a mandatory aspect of the curriculum, encompassing short-answer and structured questions outlined in Section 2 of the subject content. The structured questions likely challenge students to demonstrate their understanding of programming concepts, algorithm design, and debugging techniques. Moreover, the short-answer questions may assess their ability to analyze code snippets, identify errors, and propose appropriate solutions.

In essence, the Practical Problem-Solving and Programming paper serves as a litmus test for students’ proficiency in translating theoretical knowledge into practical applications, preparing them effectively for real-world programming challenges.

A significant portion of the marks, specifically 20, is allocated to questions related to tasks in the Paper 2 Problem-solving and Programming pre-release material. To adequately prepare for this paper, candidates must engage in practical sessions as part of their lesson timetable. These sessions are essential for grasping the content in a predominantly practical manner.

Candidates are required to program in a procedural, high-level programming language chosen by the center. Acceptable languages include Visual Basic, Python, and Java. While there is some assessment of knowledge and understanding, the emphasis lies on utilizing techniques and skills to solve problems.

The examination questions necessitate practical programming experience, including writing original programs, executing them, testing them, and debugging them. Notably, knowledge of programming language syntax is not directly examined; instead, the focus is on logical problem-solving abilities.

Throughout this course, we will cover the following topics:

  • Difference Between Algorithm, Pseudocode and Program Code
  • Best Programming Structure (Programming Stages)
  • stage 1: Setting and Declaration
  • Stage 2: Input
  • Stage 3: Process
  • Stage 4:Output
  • Dealing with Constructs
  • Sequence Construct
  • Selection Construct
  • Iteration Construct
  • Validation
  • Modular programming
  • Procedures
  • Functions
  • String Handling
  • File Handling
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What Will You Learn?

  • By taking this course, you will complete the syllabus while also learning programming structure. The programming structure is an essential component to learn in program development.

Course Content

Relation of Real Life and Programming

Stages of Programming

Questions Set 1

Data Flow Diagrams.

Data Flow Question Set

Dealing with Constructs

Question Set 3

Concept of Validations

Question Set 4

Data Structure : 1D Array

Data Structure : 2D Array

Question Set 5

Linear Search

Bubble Sort

Question Set 6

Modular Programming

Question Set 7

File Handling

Questions Set 8

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